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Search for 'Champions: Return to Arms' returned 46 results.

Return of a Legend - The Legend of Zelda: Twilight Princess Review
game: The Legend of Zelda: Twilight Princess
review | 12/09/06 | George Holomshek
The Wii has burst onto the scene this Fall every bit as popular as some imagined. Its success is due, in part, to a single title that many Nintendo fans have been eager to play: The Legend of Zelda: Twilight Princess has been re-tooled from its Gamecube origins for the Wii\'s unique controller and brawnier hardware. The result is a launch title of virtually unparalleled quality. Is Twilight Princess all that we hoped it would be? Our man George is mighty impressed. Check out his review for the details.
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Bomberman Review
game: Bomberman
review | 10/19/06 | Matt James
Hudson Soft\'s classic Bomberman series makes a much better return on the PSP. Fans of classic Bomberman style and a PSP should check it out, but don\'t expect a \"next-generation\" of Bomberman here: Unlike the recent console remake of Bomberman, very little liberties are taken with the franchise, which leaves this one feeling a bit flat. Check out Matt\'s review of Bomberman for PSP to get the full story.
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Report Claims PS3 Games Will Sell for Between $76 and $84
news | 09/25/06 | Aaron Stanton
The PS3\'s spendy price tag already has many gamers up in arms and puts the system completely outside the range of most casual spenders. With the PS3 clocking in at hundreds of dollars above the entry price of their competition, what could they possibly do to make their system even more inaccessible? How about games selling for between $76 and $84 each? A Japanese report suggests that they\'ll be doing just that. Reliable? Who knows, but Sony\'s recent history suggests that they\'re prepared to believe that gamers will accept any price they decide to offer, so who knows?
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Sam & Max Go to Pieces
game: Sam & Max Season One
preview | 09/06/06 | Chris Martin
Episodes, really. But not the TV kind. Telltale Games is bringing Sam & Max to episodic PC games over the course of 6 months. Based on the comic book characters by Steve Purcell, the dynamic detective duo are to return to the PC 13 years since their videogame debut with \"Sam and Max: Hit the Road.\" Sam & Max: Season One is going to hit PCs this October. We got to talk to Dan Connors, CEO of Telltale Games, about this upcoming release and see the game in action. Here\'s what we have to report.
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And I Start Thinking of Killing Kombies: One Gamer's Struggle for Daily Survival
game: Dead Rising
editorial | 08/02/06 | Chris Martin
\"In Dead Rising, coming August 8th for the Xbox 360 game console, players follow the efforts of ambitious photojournalist Frank West as he investigates the strange happenings at the Willamette Parkview Mall only to find that more than just the Chinese food in the Food Court has been rotting...\" We\'re so happy for a return of the zombie game that we tied Chris to his computer chair with bailing wire (left over from the last time a gamer defected) and forced him to write about what makes a zombie a zombie. By the end of the three-day period Chris, a little pale from lack of food, fell over trying to lunge at us with ominous moans. He bit a big chunk out of Aaron\'s arm as he tried to post this.

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Break 'Em All: A New Take on Classic Breakout
game: Break 'Em All
review | 07/19/06 | Laurie Taylor
Break \'Em All for the Nintendo DS, of Brickles, Arkanoid, or Breakout fame from years past returns with a added features like multiplayer for up to 8 people through the DS\'s wireless. Though nothing revolutionary, literally, but something entirely addictive and simple, how does Break \'Em All work in a gaming environment where high priced production mirror those of Hollywood? Lauri Taylor has the answers and the reason you might want to pick this one up.
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Happy 4th of July From GamesFirst.com
editorial | 07/04/06 | Aaron Stanton
Web traffic drops during the summer as gaming news runs dry and warm weather draws people away from their monitors. Fourth of July often represents the summer\'s ultimate low in traffic, and pretty much everyone in the gaming industry takes the day off. If you haven\'t had a chance to spend some time outside in the beautiful weather, now is the perfect day to step outside into the cooling evening, put away the games for a moment, and take in a part of life that doesn\'t run on electricity. Tomorrow we can return to the flash of modern life, but tonight and maybe tomorrow we here at GamesFirst are going to stretch out, light some fireworks, and enjoy a good birthday. We hope you consider doing the same. Happy Fourth of July, everyone.
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The New N-Gage: The System that Could
game: N-Gage
preview | 05/28/06 | RJ Brooks
Though the N-Gage hardware might be gone, the N-Gage spirit apparently won\'t die. Nokia has changed the N-Gage from a portable gaming device into a portable gaming network available exclusively to Nokia customers. The network will provide downloadable games to many different types of cell phones, not just a specific one pushed as a gaming device. Set to launch in 2007, the service will offer both first and third party titles. If you\'re interested in Nokia\'s push to return to the world of gaming, read about the rebirth of the N-Gage.
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Superman Returns Preview
game: Superman Returns
preview | 05/20/06 | Matt James
Superman may be one of the top superheroes in the superheroing business, but in videogames he has a spotty record at best. However, EA and their Tiburon studio is set to return the Man of Steel to glory (and, coincidentally tie-in with the latest Superman film, which, you know, out to bode well, right?). With some definitely next-gen visuals, Superman looks pretty, but can he back up his sexy little spit curl with a solid game experience? Matt James takes a look at Superman returns, and manages to avoid making a single joke about Superman 64. Amazing! Get the full preview here.
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Hands on with Enchanted Arms: Japan's First 360 RPG
game: Enchanted Arms
preview | 05/17/06 | Matt James
Enchanted Arms is one of the few Japanese-developed games coming to American Xbox 360s this year. Already out in the JP, we know it\'s a solid RPG with traditional elements and sparkly graphics. But can it offer up that something special that Xbox owners crave? Our man, Matt James, took on the great golems of Enchanted Arms, and he did fare well (although not so well at getting a chuckle out of those stoic From Software reps). Check out the full preview here.
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Building a New Shadowrun for Live Anywhere
game: Shadowrun
editorial | 05/15/06 | Aaron Stanton
Fans of the Shadowrun franchise became excited last week when Microsoft announced the development of a new Shadowrun title. After ten years of being off the computer game market, the intellectual property will be returning to the Xbox 360 and Windows Vista. It\'ll also be the premier title for Live Anywhere, Microsoft\'s new multiplayer service that puts PC users against Xbox 360 users. But without a storyline and game intervals of only 4 minutes each, is Shadowrun abandoning the roots that made it famous? How far can Shadowrun be changed and still be Shadowrun? We take a look at the changes that are being applied to the Shadowrun universe, and whether or not that\'s a good thing or a bad thing.
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Driver: Parallel Lines Review; Return of the Wheelman
game: Driver: Parallel Lines
review | 04/25/06 | Chris Martin
The Driver series that flourished on the PlayStation took a hit below the belt with the release of Driver 3. Now, Driver: Parallel Lines is back, brought to you by Atari and the men and women at Reflections. Is the fourth iteration in the Driver series the return to greatness we\'ve all been expecting and hoping for? Or does Driver: Parallel Lines only offer what we\'ve seen before at mediocre levels? Chris Martin has the final word inside.
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Gun Porn Without the Satisfying Climax
game: Black
review | 03/02/06 | Tristan Mayshark
The time of console transition can be difficult, especially when it seems so clear that there is still life left in the current generation. Great proof of that untapped potential comes in the form of Black, out now from developer Criterion and Electronic Arts. Black arrives at the end of the current generation, but still delivers overwhelming graphics, sexy firearms, big explosions, and bigger explosions. But is shrapnel and pretty lighting effects enough to make gamers go for an FPS with no multiplayer? Check Tristan\'s review for the verdict.
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Gunstar Heroes Review
game: Gunstar Heroes
review | 02/20/06 | RJ Brooks
Gunstar Heroes for the Sega Genesis is one of the most amazing action-platformer titles of the 16-bit era. Released in 1993 with minimum promotion, the game never took off in terms of sales like it deserved. Instead, it has attained a level of cult status very few games receive, but developers always hope will occur for their projects. Part two in our six-part Treasure retrospective, this retro review of Gunstar Heroes should make clear why gamers still return to its action-packed gameplay.
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Wild ARMs 4 Review
game: Wild ARMs 4
review | 02/05/06 | Amanda Bateman
XSEED\'s debut title Wild ARMs 4, the American localization of Wild ARMs: The 4th Detonator, is finally here, sporting flashy art, a new battle system, and its share of extras and secrets. But is it worth your gella to go out and grab it? Very likely. Featuring some improvements over some of the series\' historical rough spots, Wild ARMs 4 is some of the best gaming the franchise has to offer. Check out Amanda\'s review, right here.
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The cake is a lie.